Purposeful Humor and Fun in Post Human W.A.R
Bringing Crash Force’s essential multiplayer to life craft EFG spoke with Ascanio Entertainment about their multiplayer arena shooter Crash Force. Crash Force features multiple hovercrafts across three classes, a plethora of abilities and ability types, and fast-paced arena combat – either online with other players or with bots.
Deep dive into the development of Narcosis craft We take a deep, deep dive into the abyss and explore the development of Narcosis; a survival horror game developed by Honor Code. Discover how the developer came up with the concept and how they made the story and voice acting just as important as the other elements of the game.
Building the neon, sci-fi stylized world of Distance craft EFG spoke with Refract Studios about their work on Distance, a spiritual successor to their previous game Nitronic Rush. Discover how they developed the futuristic tracks and vehicles, as well as how the soundtrack of Distance ties into the fast, neon fused gameplay of their racing game.
Designing the Low Poly RPG World of For The King craft IronOak Game’s For The King is a strategic, difficult, turned based RPG with a deliberate low-poly style. We spoke with IronOak to discuss the art, design, and multiplayer aspects of their game, as well as the challenges and expectations of early access games.
Venture through the mysterious Lovecraftian thriller, Conarium craft Discover this gamedev story about the story, environment, and level designs of Conarium. A Lovecraftian thriller game developed by Zoetrope Interactive.
The Metronomicon and the Challenges of Making a Music RPG craft The Metronomicon is a unique blend of a rhythm game infused with an RPG. We spoke with the indie developer behind The Metronomicon to find out how they were able to successfully combine the two genres, and the challenges they faced from blending two very different genres into one game.
Designing the Combat and Skill Tree in Asura craft Battle through this GameDev story about the Combat and Skill Design in Asura, developed by Ogre Head Studio based in Hyderabad, India. Asura is a fantasy Action Role Playing Game and inspired by the Indian mythology.
The Clockwork Mansion Design of The Sexy Brutale craft The Sexy Brutale is a puzzle game that sets a murder mystery within a clockwork-like, interconnected series of rooms in a mansion. The player is tasked with exploring the world and meeting characters that they will have to save. We spoke with the developer to discuss some of the challenges of The Sexy Brutale’s interconnected world, and how they came to piece it together.
Making a different kind of shoot ‘em up with Trackher craft Ask An Enemy Studios is looking to put a unique twist on the shoot ‘em up genre with A Duel Hand Disaster: Trackher, an unconventional shooter that challenges players to get the highest score possible, then choose when to exit the game and end their high score run. We spoke to Ask An Enemy Studios about the design challenges of creating a modern shoot ‘em up when you are the sole developer.
Transforming Electric Panic into Aftercharge craft We spoke with Chainsawesome Games to discuss how their game 2D game Electric Panic was made into Aftercharge, a 3D first-person game.