Building the neon, sci-fi stylized world of Distance
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The Clockwork Mansion Design of The Sexy Brutale craft The Sexy Brutale is a puzzle game that sets a murder mystery within a clockwork-like, interconnected series of rooms in a mansion. The player is tasked with exploring the world and meeting characters that they will have to save. We spoke with the developer to discuss some of the challenges of The Sexy Brutale’s interconnected world, and how they came to piece it together.
Making a different kind of shoot ‘em up with Trackher craft Ask An Enemy Studios is looking to put a unique twist on the shoot ‘em up genre with A Duel Hand Disaster: Trackher, an unconventional shooter that challenges players to get the highest score possible, then choose when to exit the game and end their high score run. We spoke to Ask An Enemy Studios about the design challenges of creating a modern shoot ‘em up when you are the sole developer.
Transforming Electric Panic into Aftercharge craft We spoke with Chainsawesome Games to discuss how their game 2D game Electric Panic was made into Aftercharge, a 3D first-person game.
Making the world of Yonder feel colorful, cute, and alive craft Yonder: The Cloud Catcher Chronicles is an open world adventure game developed by Prideful Sloth. Discover more about the game through this GameDev story where we follow the process on Environment Design, Town Design, and Creature Design.
The Style and Texturing of Shadow Tactics craft Shadow Tactics: Blades of the Shogun is a tactical strategy game set in feudal Japan, with an emphasis on stealth. The player controls a small cast of characters, each with their own unique abilities and style.
Mysterious Creature Designs and A.I. in Syndrome craft Boris Raguza, 3D artist and Art Director at Camel 101 explains a bit more about the creature designs and their artificial intelligence in Syndrome.
The Papercraft Art and Animation of Book of Demons craft Discover the papercraft art and animation of the game Book of Demons developed by Thing Trunk. It's the first installment of the Return 2 Games series.
Pixel Art and Level Design of Flinthook craft We delve deeper into the development of the art and levels that inspired Tribute Games to create Flinthook.
The Comic Book Inspiration & Visual Art behind Morning Men craft Pixel Federation’s Daniel Mihalik, the Lead Artist, and Lukas Nizky, Head of Development of Morning Men are talking about the concept of their title and what inspired its art.
Designing and Animating the Cast of Characters in Viking Squad craft EFG talks with Slick Entertainment about the cast of their game Viking Squad, how they created the protagonists, and what it took to bring them to life with animation.