Mysterious Creature Designs and A.I. in Syndrome
Ghastly Art & Modernized Levels of Corpses ‘N Souls craft We interviewed Kai Kubicek, lead developer for Corpses ‘N Souls: an homage to classic side-scrolling action-adventure titles like Castlevania and Metroid with a macabre twist. We discuss the development and processes involved with the art and level design.
Psychedelic Astral World and Creation of Karma craft We interviewed AuraLab to discuss the development behind the incredible psychedelic art, environment and creature designs of Karma. Incarnation1. 
Wild Creature Designs of Project Genom craft Hey! My name is Alexander Sergeev, and I’m the artist on Project Genom. I created and designed all the creatures for the game.
The Destructive Pixel Art designs of Tower 57 craft Ready your weapons because we interviewed Pixwerk on their title, Tower 57: a fast-paced, arcade-style shoot ‘em up with highly destructible environments rendered entirely with 16-bit pixel art.
The uphill Multiplayer & Range of Maps in GoatPunks craft We interviewed Alberto Santiago of Studio Canvas on his unique, multiplayer-based game titled, GoatPunks. We learned about his challenges as a solo developer, development of the maps, and the multiplayer designs of the game.
Discovering the Open World Design of Outward craft EFG takes a look inside Nine Dots Studio's quest to make Outward the next big open world RPG. Despite being a fantasy RPG, survival elements will play a huge role in the world of Outward.
Designing the Life Skills in Black Desert Online craft Discover how Pearl Abyss went through the development of some of the Life Skills and why they thought it would fit their game, Black Desert Online.
The Concept and Design of Ryse: Son of Rome craft Take a closer look to how a specific part of the concept and design process went on Ryse: Son of Rome, developed by Crytek.
Secret Poncho’s Character Designs and their Abilities craft We're taking a closer look to the design and development process on the Character and Ability designs in Secret Ponchos.
The Wild Creature Designs in The Witcher 3 craft A quick look at how concept artist, Marek Madej went through creating some of the wild creature designs in world of The Witcher 3.