Designing the Combat and Skill Tree in Asura
The Style and Texturing of Shadow Tactics craft Shadow Tactics: Blades of the Shogun is a tactical strategy game set in feudal Japan, with an emphasis on stealth. The player controls a small cast of characters, each with their own unique abilities and style.
Mysterious Creature Designs and A.I. in Syndrome craft Boris Raguza, 3D artist and Art Director at Camel 101 explains a bit more about the creature designs and their artificial intelligence in Syndrome.
The Papercraft Art and Animation of Book of Demons craft Discover the papercraft art and animation of the game Book of Demons developed by Thing Trunk. It's the first installment of the Return 2 Games series.
Pixel Art and Level Design of Flinthook craft We delve deeper into the development of the art and levels that inspired Tribute Games to create Flinthook.
The Comic Book Inspiration & Visual Art behind Morning Men craft Pixel Federation’s Daniel Mihalik, the Lead Artist, and Lukas Nizky, Head of Development of Morning Men are talking about the concept of their title and what inspired its art.
Designing and Animating the Cast of Characters in Viking Squad craft EFG talks with Slick Entertainment about the cast of their game Viking Squad, how they created the protagonists, and what it took to bring them to life with animation.
Ghastly Art & Modernized Levels of Corpses ‘N Souls craft We interviewed Kai Kubicek, lead developer for Corpses ‘N Souls: an homage to classic side-scrolling action-adventure titles like Castlevania and Metroid with a macabre twist. We discuss the development and processes involved with the art and level design.
Psychedelic Astral World and Creation of Karma craft We interviewed AuraLab to discuss the development behind the incredible psychedelic art, environment and creature designs of Karma. Incarnation1. 
Wild Creature Designs of Project Genom craft Hey! My name is Alexander Sergeev, and I’m the artist on Project Genom. I created and designed all the creatures for the game.
Moody Environment Designs in The Journey Down: Chapter Two craft We take a closer look at the stunning environment designs in The Journey Down: Chapter Two from developer Skygoblin.