The Clockwork Mansion Design of The Sexy Brutale
author Jerry Kline | August 10, 2017
The Comic Book Inspiration & Visual Art behind Morning Men Pixel Federation’s Daniel Mihalik, the Lead Artist, and Lukas Nizky, Head of Development of Morning Men are talking about the concept of their title and what inspired its art.
Designing and Animating the Cast of Characters in Viking Squad EFG talks with Slick Entertainment about the cast of their game Viking Squad, how they created the protagonists, and what it took to bring them to life with animation.
Ghastly Art & Modernized Levels of Corpses ‘N Souls We interviewed Kai Kubicek, lead developer for Corpses ‘N Souls: an homage to classic side-scrolling action-adventure titles like Castlevania and Metroid with a macabre twist. We discuss the development and processes involved with the art and level design.
Psychedelic Astral World and Creation of Karma We interviewed AuraLab to discuss the development behind the incredible psychedelic art, environment and creature designs of Karma. Incarnation1. 
Wild Creature Designs of Project Genom Hey! My name is Alexander Sergeev, and I’m the artist on Project Genom. I created and designed all the creatures for the game.
Moody Environment Designs in The Journey Down: Chapter Two We take a closer look at the stunning environment designs in The Journey Down: Chapter Two from developer Skygoblin.
The uphill Multiplayer & Range of Maps in GoatPunks We interviewed Alberto Santiago of Studio Canvas on his unique, multiplayer-based game titled, GoatPunks. We learned about his challenges as a solo developer, development of the maps, and the multiplayer designs of the game.
Discovering the Open World Design of Outward EFG takes a look inside Nine Dots Studio's quest to make Outward the next big open world RPG. Despite being a fantasy RPG, survival elements will play a huge role in the world of Outward.
Designing the Life Skills in Black Desert Online Discover how Pearl Abyss went through the development of some of the Life Skills and why they thought it would fit their game, Black Desert Online.
The Concept and Design of Ryse: Son of Rome Take a closer look to how a specific part of the concept and design process went on Ryse: Son of Rome, developed by Crytek.