Event News
Get an inside look at the design of Ubisoft’s For Honor at GDC 2017! In a talk entitled “Modify Everything! Data-Driven Dynamic Gameplay Effects on ‘For Honor‘”, Ubisoft’s Aurélie Le Chevalier will detail how Ubisoft developed the Modifiers system, a data-driven system that allows designers to dynamically create gameplay effects. GDC 2017 | February 14, 2017
468,000 Total Votes for the 2017 Gaming Awards The 2017 SXSW Gaming Awards received 468,000 total votes from gamers across the world to determine who will win an award at this year’s festival. SXSW Gaming | February 14, 2017
Meet Ups at SXSW Gaming 2017 Meet ups are available to Gaming wristbands and SXSW badgeholders, and will help facilitate meaningful conversations and connections for individuals both within and outside of the gaming industry. SXSW Gaming | February 13, 2017
The Legend of Zelda: Breath of the Wild devs are speaking at GDC 2017! The panel will feature game director Hidemaro Fujibayashi, art director Satoru Takizawa and programming lead Takuhiro Dohta. Each will share their thoughts on how The Legend of Zelda: Breath of the Wild (which releases on Wii U and Nintendo’s new Switch two days after this talk) introduces wide-ranging changes that break with many of the traditional conventions of the franchise. GDC 2017 | February 13, 2017
E3 open to the public this year On Monday February 13th, E3 made 15,000 tickets available for sale to the public. A ticket will be priced $250 and has an early bird discount, priced $150. This is the first time E3 is opened to the public. For more information, please visit E3's website: https://www.e3expo.com/ E3 | February 13, 2017
Hear the directors of Final Fantasy XV & Nioh speak in GDC 2017’s Japanese talks Make time to check out this talk, because it’s a rare opportunity to hear — directly from the game’s director — about the challenges taken on by the Final Fantasy XV team, and the challenges they will face moving forward. GDC 2017 | February 9, 2017
Come to GDC 2017 and play these 12 games in the Indie Megabooth Showcase! The Indie MEGABOOTH Showcase continues to be a fantastic collection of independent developers banding together to show off the latest and greatest indie games at conventions across the world. GDC 2017 | February 8, 2017
At GDC 2017, learn how to design games so servers don’t die on launch day In their GDC 2017 talk on “Stop Killing Our Servers!” Riot Games’ Jennie Lees and VREAL’s Sela Davis — two engineers who have worked on scalable systems large and small — will walk through how client decisions can have impact on the server side and provide key takeaways on how to reduce or prevent issues. GDC 2017 | February 1, 2017